Rick is a bit under the weather today, unfortunately, so for this weekly update I'm afraid you're stuck with a different chef: me, Joni. Apologies for the Dutchisms and the lack of visual flair in advance! But no worries, there's still enough to rejoice about this week.
What we're doing right now
The Worm Moon Alpha phase has concluded and we've gathered a lot of feedback from veteran alpha testers and the kind folks that had a first taste of the game because of their Kickstarter contribution: big thanks to all of you!
We're currently processing all that information and turning it into improvements to the game. Next to that we're working on some planned and unplanned additions we came up...
First of all, I'd like to make a correction to last week's Worm Moon update:
The next Full Moon update will be on Wednesday April 17th, and not April 22nd. That way alpha testers will have the weekend to try out the new build. So check back here April 17th for a big update and a stream of the beta build!
What we're doing right now
We just ran a week of the Worm Moon Alpha, and have been incredibly happy with the amount of great feedback we've gotten from our alpha testers...
The WORM MOON marks the thawing of the ground, the coming of the worms and, like clockwork, our first ever Godhood FULL MOON UPDATE.
As of this writing we have JUST put the new alpha build (lovingly called the WORM MOON build) online! If you are an alpha tester, either through the small random selection or having backed at a level of Chieftain or higher, you will be getting an e-mail inviting you to join.
IF YOU HAVE NOT RECEIVED ALPHA ACCESS AS A CHIEFTAIN BACKER OR UP:
While we didn't quite reach the monetary goal (yet!), we got close enough with the help of late backers that we decided to go ahead and start development on the Beastwalker & Harbinger disciple classes! Think of it as us pushing us that final little bit as thanks for all the support shown so far.
Get ready to level your disciples up into ferocious Beastwalkers and terrifying Harbingers!
It's been a little bit! Kickstarter-fever is starting to wind down here at the Abbey, as we patiently wait (read: eagerly develop Godhood) while Kickstarter processes the funding you graciously chose to support us with. In the meantime let's use this first weekly update to take a look at how Godhood's shaping up!
Remember, we will get back to backers regarding the fulfillment of rewards (including keys to Reus & Renowned Explorers) as soon as Kickstarter is done processing the campaign funds, which could still take another week and a half or so.
We'd like to let you know that late backing options are now available over at godhoodgame.com. Be sure to...
Thank you all so much for your support during this Kickstarter. Because of your help backing and spreading the word, this Kickstarter's gone far beyond anything we could've hoped for! Thanks to all your support, the Kickstarter campaign for Godhood has succeeded!
Let's go over where we go from here.
Kickstarter will take up to two weeks to process the funds before it gets to us. As soon as everything checks out we'll get back to you with surveys through Kickstarter about your rewards. These will contain:
Which platform you want to receive digital rewards (Steam or GOG).
How you'd like to appear in the credits.
If you have access to the alpha periods, we'll need your proper credentials to give you said access.
if you backed on tiers allowing you to name / design content: specifics of your design-ideas.
For all rewards goes: we'll send them over to you as soon as we have your necessary...
If you're here you most probably know our new game Godhood is being Kickstarted right now. We're making something very special and we want to work on it for years to come. In order to do that it's very important that we reach as many people as possible with this campaign. If you're looking for ways to help us out other than pledging your support in the Kickstarter, then this thread is for you. First of all a big thank you for your interest and willingness to help! While backing the project itself is the strongest support you can give us, there are other things you can do to help Godhood become a success.
Whether you backed or not, please consider doing the following:
Retweet our main Kickstarter tweet, and optionally retweet Kickstarter updates and such...
This is an exciting time for us (and we hope for you, too). The Godhood Kickstarter will be launching very shortly!
In order to make sure we get it right, we'd really like it if you could take a look at the Kickstarter preview and give us your honest feedback.
That way we can make sure we get it right when we really get going.
If you'd like to make sure you can be the first to grab one of the limited rewards or an early bird pledge, be sure to press the Remind Me button, and you'll get a heads up when we go live. Also, it would be a huge help for us if you share the preview with friends and gamers you think will...
The world of Godhood is one filled with diverse tribes that worship many different deities, of which you are but one.
In order for you to raise your God Level you'll need to convert these tribes to worship you instead.
In the mythical world of Godhood this happens through the ritual conflicts known as Sacrements.
In Inside Godhood, we’ll take a deep dive in our upcoming god game: Godhood.
One of the Abbey Games monks will walk you through some of the great things you’re going to be doing in Godhood.
This time we'll talk about your Disciples.
Hi young gods, Rick here again!
Your Godhood deity is not all-powerful. You’re an idea that exists within people.
As such, you affect the world through your Worshippers and your Disciples.
Worshippers form the masses that, in their prayers, raise your God Level and increase your power.
Converting new Worshippers to your religion is one of your primary goals in Godhood.
The ones to do so are the Disciples.
These powerful apostles are skilled in the Sacrament: a ritual conflict between two religions that determines which God is strongest!
Victory grants many rewards, including (freshly converted!) Worshippers...
The third and final expansion for Renowned Explorers: Quest For The Holy Grail, the Soundtrack, the Art Book and the Renowned Explorers: Definitive Edition are out... now!
The expansion contains a new expedition in which you follow in the spiritual footsteps of a certain whip-wielding archeologist in search for the ultimate treasure in the Middle-East. Meet mysterious Djinns, alluring belly dancers and even some spoiled cats! And what are those dastardly Anti-Explorers up to this time?
The best part: this new expansion will be completely free for all current and future owners of the Renowned Explorers base game! The DLC should be granted automatically after tonight's update.
Special Community Challenge
To celebrate the release of this new expansion, we will be raffling five copies of...
We have been teasing for a while now that we weren't completely done with Renowned Explorers, so we are proud to announce the third and final expansion:
Renowned Explorers: Quest For The Holy Grail DLC
This new expansion will contain a new expedition in which you follow in the spiritual footsteps of a certain whip-wielding archeologist in search for the ultimate treasure in the Middle-East. Meet mysterious Djinns, alluring belly dancers and even some spoiled cats! And what are those dastardly Anti-Explorers up to this time?
The best part: this new expansion will be completely free for all current and future owners of the Renowned Explorers base game!
Soundtrack and Art Book
At the same time, we will also be releasing the two oft requested extras.
It's been a while and we've teased it a bunch, but now it's finally time to open up about Godhood a bit. We've planned to share some insight into what's going on behind the scenes through posts, visual content, chats, and whatnot on a very, very short term. But that's not all; we also want (some of) you to start playing the game! That's what the alpha testing program is for.
In the past couple of weeks, we've secretly already let a handful of community members play around with an alpha version of the game. And in the coming weeks, we're going to let some more people in, starting Wednesday the 5th of December.
As we hope you understand, we'll keep the group of testers small in the beginning. We aim to let new testers in with every update to the alpha version of the game that we release, to keep a fresh...