Update #5: Righteous Rituals has arrived!

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Hey young gods! Hopefully you're all safe and healthy.

Today, we're happy to bring you another update for Godhood! Due to the great positive response to our last update, we've decided to supercharge our update schedule. Today, as a bit of a surprise maybe, we continue our efforts to make Godhood shine!
With this update we're further improving the quality of Godhood on all fronts, while preparing ourselves for our next big update! The key features are:

  • Ritual Customization: Help developing the rituals your Disciples choose to bring you glory, and them strength!
  • Fervor: Disciple use Fervor to do missions. Carry-over HP is removed
  • Martyrs: You can make your Disciples suffer for extra converts in Sacrament!
  • All New Passives: A serious rehaul of the passives of ALL...

Sneak-Peek Update #5: Martyrs and Fervor

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Hello aspiring gods!

It's been almost 2 weeks since we launched our biggest update yet with "Newfound Shores"! We're now looking forward to our next update: "Righteous Rituals"! The update is planned for this month!

This update will again bring you a set of improvements and features worthy of your religion. Lets take a look at two of the changes we're bringing in:


Think your Disciples can convert any who oppose you? Why not convert more by making your Disciples suffer for the righteous cause! Give the enemy a head-start by jeering and striking your Disciples down, and then impress them with a biblical comeback!

This way, you can increase the risk you take. The wise will know exactly when they're asking too much of their disciples, and when their devotion will be rewarded.

Our design goals with Martyrs is to...

Update #4: Newfound Shores is here!

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Gods and Goddesses, our new update is finally here!

The "Newfound Shores" Milestone update is ready for you Early Access gods to play with! We're proud and excited to present this big step forward to you!

In short; we made huge improvements to the game and how it plays. Previously, we were not meeting the bar we set ourselves out to achieve. Thanks to you, both supporters and critics, we found ways to make steps forwards. For this update, we focused on the core playability of the game to lay a strong and fun foundation. We're happy with the result you can play now!

Early Access Roadmap 2.0

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This is our Early Access Roadmap forward from the Newfound Shores Update! We met all our goals of the previous roadmap, so it's time to come with more details on the future! We always appreciate feedback and support. :)

These features are 100% going to be in the game before a 1.0 release.
  1. Consequences: Stories and happenings that occur depending on choices you've made in the game. They won't heavily impact the game's core loop, but will be rewarding stories or moments.
  2. Achievements: A classic component of all Abbey Games!
  3. Content: Greed will be in the game, as well as more islands and ending to the game. The ending will depend on your Follower count!
These are features we would love to implement, but given our time and budget, might not make it in the 1.0 release or even after that. The better the game does, the more...
Godhood Roadmap!.

Godhood Beta Preview Stream!

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The "Newfound Shores" update is coming closer!

We're excited to show you young gods all the improvements we made on the game. To celebrate that, we're streaming a Beta build of Godhood on February 12th at 19:00 CET (That is 10:00 Pacific Time)! We'll cover a lot of ground, and have some fun shaping our disciples while we're at it! Some feature's we'll show are:
  • The New World and unique new challenges they present!
  • The Generosity Commandment!
  • Major improvements to the ways you can shape your Disciples!
  • Much, much more!

We will stream on Twitch, Youtube and on Steam.
We hope to see you there!

- Greetings from the Abbey