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  1. Blackvision

    Milestone #1: Preview Beta 0.14.2

    Yeah, tendency is to power up along one/two options or concepts, etc. Having to spread across the whole board makes every run generic, cause you're doing the same thing each time, etc.
  2. Blackvision

    Milestone #1: Preview Beta 0.14.2

    Adding to this: Maybe add a in-sacrament debuff for having more than one of a class? That way if they're overpowered together it tones it down but doesn't limit your overall options - and if you can overcome the downsides, great, cause you're having to work for it. Something like them...
  3. Blackvision

    Milestone #1: Preview Beta 0.14.2

    I certainly wouldn't limit the class copies - there's more than a few times I want two of the same class that're built completely differently - and with particular elements getting a buff from relics/god power/etc it'd be hard to actually take advantage of those bonuses sometimes: if you want to...
  4. Blackvision

    Milestone #1: Preview Beta 0.14.2

    for a quick run through
  5. Blackvision

    Beta: Old One Rising

    Also glitches with the outline UI when hovering buildings: (this applies to all buildings, not just the temple. Was also the case before, but thought I'd mention it just in case it wasn't on the to-do list)
  6. Blackvision

    Beta: Old One Rising

    My Eyeball became a Yolk! Not sure of the cause. Think it was examining other buildings? Examining the Temple itself didn't do anything, and waiting about didn't solve it, but sacramenting/reloading did.
  7. Blackvision

    Beta: Old One Rising

    Nope, I just meant the wording for Corrupt Vision - even from a level 2 Cultist, Corrupt always did more damage - the 3/2.5:1 compared to 5:1 is just too big a difference to be able to call it 'lesser'. Harbinger - ah, Shatter I see it's got as physical, but Mortify is a bit ambiguous: It says...
  8. Blackvision

    Impossible Attempts

    I beat the Old City, but the islands past that were a different matter. There's two parts to it: resource acquisition and sacrament success. Acquisition is all about getting the materials flowing in early enough. You can do pretty well just farming them and intentionally losing the second...
  9. Blackvision

    Beta: Old One Rising

    Madness now working on GoG, confirmed. First impressions: You're trying to justify Guardians existing? ;) Cultists/Madness: Interesting passive, but given that it never upgrades, it's terrible - it's only on par with everyone's basic attacks before the buffs. Great on acolytes, but you gave us...
  10. Blackvision

    Beta: Old One Rising

    Reinstalled the beta, then the full game. There is never any option to pick madness as your first commandment. I can *hear* the selection sound for a button between the top four commandments, but it doesn't do anything other than make the sound once when you click there (and there's definitely...
  11. Blackvision

    Beta: Old One Rising

    Issue 1 = on GoG there is no madness commandment, only the other 4 (and 2 locked) as before. Beta mode is enabled,. I've got the revealed Madness picture on the main menu and running version 0.13.20.
  12. Blackvision

    Sharing my experiences [Will of the people]

    For note: on War playthroughs, you basically want every single relic to be blessed by an ancestral disciple if possible - that's got the best stats and abilities for War. You might get lucky on one of the others, but unless you know specifically what you're after, Ancestral disciples are best...
  13. Blackvision

    [Suggestions] A Few Things

    Also there's a few classes we haven't had yet in development if you feel like something's missing ;)
  14. Blackvision

    Playing to win

    With the First God Level, mostly true, but it's actually better to wait so you can get both the first 2 in the first sacrament as that way you unlock both the resources - after that, the need for followers in comparatively low for a long time, and having to waste another sacrament just to get...
  15. Blackvision

    Initial Miracle Buildings

    I know where you're coming from and agree with the principle, but it does cause issues - War, for example: they only need 1-2 stats for damage: might and cunning, and can pretty much do without cunning and if they pump up the damage, barely need defences. Then there's Peace, which needs 2-3...
  16. Blackvision

    Patch 2.1 [Wednesday 7th of August 2019, 17:00] (Build 0.13.19)

    :D (Doesn't mind so long as it's patched)
  17. Blackvision

    Playing to win

    Yeah, 1 Mission = 1 season. If you want to really poke holes in the system, go to multiple-sacrament places and assign people doing jobs on the 2nd/3rd sacrament - they'll do the job without issues: only the 1st sacrament will turn off jobs they're doing. You can even pre-emtpively send them to...
  18. Blackvision

    Initial Miracle Buildings

    Or even worse, have it as a purely economic building for crap disciples to generate resources and sunstones with by making them, levelling them, sunstoning them then retiring them :p #PeaceCommandmentEconomyPowerhouse
  19. Blackvision

    Initial Miracle Buildings

    I just wouldn't want to tie such a vital thing to one miracle is all. I'm fine with having a building that can produce them, but tying it to a miracle specifically instantly makes having that miracle completely vital to every strategy that wants an easy win. Granted, the higher level skills...
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