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Broken characters can be Broken again


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When multiple actions happen at the same time, they don't switch targets, so you can break the same target multiple times. In my Bestie run, an enemy disciple attacked and missed one of my Beast Walkers, which prompted the 3 Beast Walkers to attack in retaliation (because of their 2 miracles passive). The problem is that the first attack reduced the enemy disciple to 0 HP, breaking it, then the other 2 beast walkers attacked the broken disciple, breaking him again with each hit (also reducing enemy converts due to the breaking). The same disciple was broken 3 times in a single round due to the 3 counter attacks.