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Enemies double-up on Triggered abilities


Abbey Games Developer
Thanks for the reports and saves!
I've fixed the "Void-filling Music" issue. It triggered on every attack in the first round, rather than once at the start of the first round.
The beastwalker save is the same save as the post before, so there's no beastwalker in that save. Which debuff do you mean? I think Rick changed the beastwalker class passive. It no longer triggers debuffs on every attack, but instead gives a bonus on the first 2 turns.

I've loaded the battle from your first save a couple of times, but can't see anything obviously wrong with the triggers. Can you be a bit more explicit about which triggers go in the wrong? And to clarify, when you say "triggers" do you talk solely about triggered abilities, or also about buffs applied by abilities?

Thanks for your untiring reporting!


Well-known member
Kickstarter Backer Community Member for 2 years
Ah, the Beastmaster was the fight immediately following it, forgot it doesn't save between multiple sacraments. Not sure if the saved state would preserve that far into a second sacrament?

Basically, the debuff he didn't get was from using a claw attack - my disciple evaded, which is fine, but the fact that he used a claw attack suggests he should still get the debuff to follow it - it wasn't like he intentionally missed to preserve his damage!

With the first save, iirc, should be Retribution triggering on the Smitesword: he's triggering even on *my* triggered counter-attacks, and sometimes up to twice on the same person per normal attack.