Ok, actually these questions haven't been asked a lot... yet. But if I start asking them and you guys either start answering them in replies (I'll try and edit this post with the answers) or start asking more questions, it might turn into a handy list. If not of questions that didn't need to be frequently asked - because they were allready answered in the forum-, then at least as a guideline for the devs for things to explain more clearly in the game. So eitherway, hoping this turns out to be something usefull.
Thank you for all the answers, RickSo and Blackvision!
- The first Ritual you encounter ingame is praying at the holy site, increasing faith. Does faith drop steadily over time if no actions are taken?
It does drop a little every turn since the WotP update.
- Is a happy disciple always obidient is his tasks and a ecstatic one passionate?
Nope, it's a random roll. That's what those little faces mean you mentioned earlier. I'm leaning towards showing you the percentage outcomes when you assign a Disciple to do a task.
- Next to my first disciple is a small number (for Power). What does this mean?
It's your Disciples POWER LEVEL! The higher, the better! Power is a general indicator of how good they are in Sacraments, calculated using (afaik) mostly their stats, but also the level of their abilities and passives. When you go to Sacraments, you'll see the enemy's power level too - this can give a good basic idea of how ready you are to battle them by comparing yours to theirs, though remember it doesn't take into account comparisons between elements, classes, passives, etc.
- The first Sacrement (after the one you always lose with your first disciple) requires you to pick 3 disciples for 3 slots. Does it matter where they are placed? Do they tend to strike horizontally to the foe across them?
Certain abilities are labeled 'Target Across'; these will target the enemy on the other side. Outside of that, you can order them to cast certain abilities before others; from top to bottom. So you might want to put a Disciple that lowers an enemy armor at the top, so a DPS disciple below him can take advantage of it!
But there's a lot of tactical approaches for placement. See this thread for a few examples.
- When playing with Lust, you are told which gender a character is interested in. Do both characters need to be interested in each other or is it enough to have be the gender the foe is interested in?
It's enough for your foe to be interested in your Disciples' gender.
- All attacks do damage, either physical or morale. Is all damage taken from the same center hit points bar, your Awe Points?
Yes, Physical and Morale are just the type of damage, both are just damage once applied though - they just use different base stats (and derived stats): physical uses Might, Cunning and is defended by Health while Morale uses the others.
They also damage the enemy disciple directly, which might cause them to BREAK and leave combat.
- Does the total of a seperate characters health bar contribute in any way to the center hit points bar?
No, Awe is completely separate from your Disciple's HP.
Awe is entirely dependant on your God Level (and a few things can increase it like Relics, Songsmith Passives, etc)
- Directly after the first battle you can pick new classes for 2 disciples. In the selection screen you are told which 2 stats are the most important. However, upon arriving in your village you can pick a Miracle site. You want one your new classes benefit from. Is the only way to be remembered about the 2 imporant ones for each character to mouseover the stats points in their character screen before building a Miracle site?
Currently, yes. You can also hover over their abilities to see which stats those abilities benefit off of. It's in the ability tooltip under 'Stat bonus' I believe!
-Note that these two important stats are now marked with a little star in the Disciple Overview!-
- Some rituals boost a single stat, others more at the same time. Is the single stat boost always a larger number then?
These single vs double stats aren't any better on a base level (even the single-stat ones actually boost another stat too, just not defined clearly on the building description), but all of them offer various different benefits when you get the best miracle result (Wondrous miracles) too - these aren't very clearly shown at present and are basically only found out by exploring them currently. For example,the Prayer Site Wondrous Miracle gives +5 Faith as well as more stats, while the Market Wondrous Miracle can give Skyshards or Offerings
- What does Health do? The Herders Hut miracle says it increases physical defenses. Mouseover in the character screen says it determines physical armor, increases ally block chances ánd increases Spirit.
It does all of those things! More Health means you can withstand more physical hits. Devotion is the same as Health, but for Morale attacks instead of Physical ones.
Spirit = Disciple health, physical armour = reduction of physical damage when hit, block chance = chance of jumping in front of an ally who's receiving damage and taking the hit instead (they only do it if A) the hit would KO their ally or B) they'd take less damage than their ally, and they don't do it if it'd KO them. Health increases all of these - various disciple backgrounds, classes, passives, relics, etc can all increase some/all of these.
- What is Spirit? It says it's the amount of hits you can take before leaving a battle. Is that the same as your health bar in sacraments?
The health bar is the Spirit Bar; so yes
-Please note that the Spirit Bar is still in several places revered to as Health Points or HP-
- (Why do I only now notice Might/Charisma, Health/Devotion and Cunning/Knowledge are the same thing, except for physical and morale damage?)
Haha! You're correct there
- What is a good strategy for Faith and MIracles? Only perform when feeling ecstatic?
You can roll the dice sometimes, but you can spend some time upping someone's Faith to at least Happy if they're neutral. Currently, you can't 'grind' Faith to become higher than Happy, so I'd stick with that at most.
Always try to maximise Faith before doing a miracle. You may not always be able to get them Ecstatic (The Holy Site buff only stacks twice and you need 50+ Faith to hit Ecstatic), but I'd recommend a minimum of 'Happy' (+20 Faith) before doing miracles if you intend to use the Disciple in Sacraments properly to get the highest chance for Wondrous Miracles.
- What is the relation between the World Map button and the Next Turn button? I think the game always advances a turn after a sacrament.
Yes, Sacraments always advance the turn. The main reason for the Turn button is in case you don't want to do a sacrament but do want to let time pass.
- What happens with your disciples if you make them skip a turn? How long does healing take or does every disciple recharged immediately between battles? How long does recovering take?
Recovery can take a little time, but afaik recovery is equal if they're spending time in the village at all, doing jobs or not. I don't think I've ever seen recovery take longer than a year unless the Disciple's been broken (lost all spirit) in a sacrament, then it can take a few turns more to return to full spirit, but the recovery rate is pretty fast. If left without a job, the Disciples will idle about or do minor jobs, sometimes picking up a resource or two (though always a tiny amount)
Healing does not happen automatically over time. You will need to inspire any wounded disciples to go to a Garden to heal for a number of turns.
- Why does it feel the houses always plop down when you load your village screen? Are they being improved or just loaded?
- There are 5 (damage) types. Does each of them comes with a class of disciples with physical abilities and one with morale abilites, making for a total of 10 classes?
No, currently these are all available classes.
- When hitting space during sacrament battles, inspection mode is toggled. At first glance, this appears to be a summary of general stats, combined with current active abilities and theirnumeric influences. Do negative armor numbers mean you'll get an increased amount of damage (as opposed to less damage for a positive armor number)?
They do, it now shows in a red mouse over how much extra damage will be done when the number is negative!
- Sometimes a number is green. Can I assume that number is improved in any way during this battle?
Green means it's been buffed/improved. Currently that seems to be both in-sacrament buffs and relics/exterior boosts applied to the disciple's stats. (Red means debuffed too. typically only through enemy abilities)
- Mouseover most stats just explains their general use, but not the reason for the green improvement. Is there somewhere you can check this?
Not in Sacrament. Some might be explained by the various buffs on the disciple (the square icons below the disciple, which mouse-over tool-tips)
- Can you also see red numbers for decreased values? If so, why are negative armor numbers not always red?
Yes. I don't think the derived stats show penalties that are due to *other* stats being reduced. Eg. If Health is reduced, that reduces armour, but there's no direct penalty on the armour itself.
- Mouseover the armor numbers gives you the % they actually will negate. How do these numbers relate? You would say a higher number means a higher % negated, but they don't seem to scale the same. Also, sometimes a negative number still negates some damage.
The Reduction scales with the armour, but it's not a linear scale: as it gets higher the reduction per armour point shrinks. None the less, more armour = better, even if the difference is <1%. If they just displayed the reduction, it'd be difficult to indicate how much difference a single buff/stat/relic/etc would make, and when you've got several, it gets very confusing, while a linear armour value makes it much easier to see the degree of improvement per bonus.
- Why are enemy spirit points not shown?
They were hidden at one point in beta so that there was a degree of unpredictability. Whether that's still needed, I'm not so sure, had a lot of requests for it to be shown! (and it'd make the individual damage amounts much more important, while currently you just have to guess or wait and see)
- When finding a Relic, you have to bless it with a disciple. I assume this factually creates the kind of Relic you receive. Does a relic of a certain damage type always improves the stats associated with that type? For example, will Ancestral Relics always somehow improve Health and Might?
The relics are all elemental - and in general, yes, it's based on the classes of that element. Downside? It's not actually all the classes, just the ones that were around when the relics were made. So, for example, Ancestral was based on Rage Prophets. Since then, Ambassadors have arrived, meaning that an Ambassador blessing one will get a sucky melee relic by default (Other ones to watch for: Dark = Weaver, Divine = Smitesword, Life = Songsmith, Nature = Beastwalker/Druid but basically health/cunning ) Hopefully, that'll get some updates to improve relic relevance.
- When fighting in Sacraments, disciples gain experience, filling a new Miracle Charge. How is this calculated? Is being present enough to gain experience or does it scale with damage inflicted? Is it always the same amount of experience that is need to charge a miracle or does this increases based on your disciples power?
Just being present - each level needs a set number of (incrementally increasing) sacraments. However, I think there's also a power level cap - if too high above the enemy power levels, a disciple does gain exp. Either that or it's a bug with a similar effect. However, there's no difference in exp gained provided they're gaining exp at all.
- How many resources are there? I know of Offerings, Fanatics, Sky Shards, Bloodlust/Serentiy and Mystica. Where can I find my Mystica points? I keep earning and losing them but can't find them anywhere.
Currently, just those + the other two commandment's ones. Mystica technically exists, but it's been removed from basically everything currently and can't be spent or seen in the list. (you still get it from retiring disciples, for example)
- New disciples carry totems. Is there any way to get new totems?
Currently, only new disciples. It's a bit like a star-sign or a background for them - it makes the disciple individual beyond the classes or choices you make: part of what makes them them. There are some extremely rare ones though. Eg.The Vampire Squid totem! It's green, but shows up less than most purple ones
- Some totems will make attributes rise whenever the disciple performs a miracle. Is that standard +1? Do good totems make for a +2 rise maybe?
Haven't checked the exact stat raises, but yeah, it's a significant difference between the different totem stat ranks. Wouldn't be surprised if it's something like +1/+1.5/+2 etc.
- Totems can also improve the chances of learning new and better abilities. Are some abilities locked for disciples with poor totems or can all disciples eventually learn all abilities for their class?
They're not linked to the totems, despite being displayed with them. They're individual stats - two of the same totem can have different Passive/Ability stats. More Ability stars increase the chance of them learning abilities each miracle, and very high ones can cause multiple abilities to be learnt in a single miracle. Sometimes that can also upgrade existing abilities to a higher level.Passives, afaik do absolutely nothing. It might be that they have a higher chance of triggering passives etc, but I've not noticed any evidence of it as yet. It certainly makes no difference to which you learn.
- Do disciples age when they're available to be summoned but you didn't pick them yet?
No. Which is weird, but no, they don't
- Disciples start aging at age 45, decreasing all stats by another extra 10% each year, right?
every 5 years
- Is that elderly decrease calculated from the base values when the disciple started aging, or just from the ones from the year before?
Hadn't checked, but believe it's the ones before aging - basically just a final multiplier for them
- Disciples can only perform 4 miracles in their life. After that, they stop charging for a new miracle. Only ways to improve them after that is by better relics are using Sky Shards in the Sun Stone, is that correct?
Individually, yes. As a whole, better stats from the folklore and totems on new disciples (folklore =the stat bonuses on new disciples you get on the map
- That would misclicking on the wrong miracle when they jump around before you have to pick them that much worse, won't it?
Yes Plus side, new disciples will always be better until you've got no more folklore to collect on the map
- What can you do with the resources you can earn in the temples of lust and war?
Those temples are Rituals, but upgrading them gets you Miracle bonuses as well "Improve all Miracles in this Ritual" How should this be used?
In all the commandment temples, you can get a special miracle (which isn't activated on the miracles action ) So Peace = Peace Envoy, War = Raid, Lust = Festival of Lust, Chastity = ...cleansing ritual? Something like that. They're all *much* more powerful than the normal miracles, but can only be done when the disciple has enough miracles completed and you have the resources for them. That said, you only unlock your second commandment's one right at the end, so might not get much use of it.
- Is there a maximum value for stats?
Nope! Abuse at will!
- There are only 4 passive choices for each class. What happens to a disciple with more stars for Passive? They still have to pick one of the two available choices when leveling up, right?
Afaik, nothing. I had hoped it'd trigger them more often, but... not afaik.
- When the game advances, your miracles get better (there's 2 miracle statues to be earned), your new disciples train faster and they start with higher base values. Plus, you get a nice amount of resources when you dismiss a disciple. Is there any reason to keep an old disciple around (for long)?
No. Obviously, some mind sets can be really useful, but it drops off fast with their stats.
- Knowing that, what is the best strategy for Sky Shards (apart from mining them in your market)? Save them and use them all on your last generation of disciples?
Currently, yes (unless you abuse something rather... wrong :
Train up some disciples to burn - give them the Market miracle with the best chance of getting the Wondrous version: when you get it, you can pick for a worse miracle + 1 sky shard. So you can have as many as you like, it just takes time and disciples to burn
- What happens when you dismiss your prophet? No one else is named prophet then?
Nope, no one it named prophet
- Only now finding out that you can click Initiate at any time to initiate a previously summoned new disciple. When the game starts you haven't summoned anyone and I just never clicked it afterwards. This is not a question, is it?
No, it's not Yeah, you can pick up initiates you haven't picked in your last 2 Coming of Ages with it (or just retire someone - even if just to get their relic back for free)
- Do Ages have any impact at the moment? Do they advance after x many years or when you hit a certain milestone?
After X years - basically every 4th of your total available time, it'll advance (eg. year 1, year 26, year 51, year 76 for a 100 year game). No impact on gameplay, though the music and some of the village cosmetics upgrade each age, I'm told by the devs
- What are the different current ways to win the game? Win that one sacrament and/or become level 10?
Yes! Reaching the end of the time (100/200/400 years) is technicallya win too, rather than a loss - you'll just get a less good god-rank (in theory. Actually managing to prolong the game that long would be a miracle too).
Other ways to lose: Lose enough disciples to unfaithfulness. Given that it's virtually impossible to manage even one in the current build, it's not gonna happen
Thank you for all the answers, RickSo and Blackvision!